While I’m interested in having this kind of play through to find out, I wouldn’t be surprised if we only had this impression due to clearing the first few zones of the base so quickly. My table of friends had a debate about whether or not the game would be broken if all the imitations (aliens) played quiet the whole game to all try to coveryly sneak onto the helicopter at the end of the game.
If you can watch a season of a TV show before playing a board game, it is definitely worth your time to see this movie. After a slew of zombie survival games, this is refreshing.
Having recent memory of the movie is probably required to enjoy all the game elements and adding gravity to the various win and loss scenarios. The game has a hidden traitor mechanic similar to Werewolf or the Battlestar Galactica game. I had the pleasure of playing a 7 player game this December. John Carpenter’s The Thing is one of my favorite movies, so I’m already predisposed to like this game. I'd rather not spend the rest of this winter tied to this f-ing couch. You get to play as the anti-colonial force repelling what are typically the protagonists in euro-games. This is a co-op worker placement game with a great theme that recalls all the fun of games like Dungeon Keeper. Spirit Island turns that assumption on it’s head, with the players portraying nature spirits on an island being colonized by European invaders. Most of these co-operative games involve the players teaming up against a big-bad such as a monster or a mystery. In co-operative games, a large part of the risk of an inexperienced player effectively being “out of contention” and ineffective for the second part of a game where winners pull away from the pack.
Not everyone is motivated to be the overall “winner” of a game, but even more important when sitting down to a hour-plus board game is making sure that each player is having fun for the full play time. 4) Spirit IslandĬo-operative games are the easiest games to play with friends who are not interested in competitive play. This is probably my favorite intro-war game right now. Mythical beast summonings and sway with the pantheon of Greek mythology cause sweeping changes in map dominance. What makes Cyclades different from main-stream games like Risk or even more modern games like War of the Ring is that the game incorporates bidding mechanics, symmetric map starting positions, and relatively limited play times compared to the 6 hour attrition slogs common to the genre.
These games, Cyclades, Kemet, and Inis, however are popular enough that they go out of print regularly so I grabbed the first in the series that is probably the most traditional. I had fun time on Board Game Geek and the excellent Shut Up and Sit Down cruising through reviews and impressions to discover a trilogy of games from publisher Matagot that I’m very interested to play. One only has to glance at my shelf of board games to be convinced that I am a fan of the “dudes-on-a-map” war game genre. Balanced dudes-on-a-map in mythical Greece